![]() Now honestly that much utility really pushes this up from uncommon to rare, even though it’s pretty underwhelming for a rare on a pure damage perspective. ![]() This Arrow emits light as a torch for 1 minute after firing.Īdding extra arrows using this basic pattern is pretty straightforward. This arrow does +1d4 Necrotic damage and the creature hit can not regain HP until the end of your next turn. ![]() The area with 10ft of where this arrow strikes fills with smoke and is considered heavily obscured until the end of your next turn. This arrow does +1d4 Poison damage and the target must make a DC 12 Con save or suffer the Poisoned condition for 1 minute. This arrow does +1d4 Lightning damage and the target loses its reaction until the end of your next turn. This arrow does +1d4 Thunder damage and the target must make a DC 12 Con save or be Deafened until the end of your next round. These creatures must make a DC 12 Str save or be knocked Prone. This arrow does +1d4 Force damage to all creatures adjacent to the spot it strikes. This arrow deals no damage but a hit target of size large or smaller is considered Grappled (escape DC 12). This arrow does +1d4 Cold damage and can freeze solid an area of water it is fired into as per the Shape Water cantrip. This arrow does +1d4 Fire damage and can set objects on fire. So - by default they are firing regular arrows.Īs an Item Interaction the user can set the next arrow to be one of the following special arrows, or use their bonus action to make all arrows used until the end of their next turn be of the selected type.įlame. So while we could just stop at +1d4 damage (pick element with each arrow), let’s handicap it a bit and then add in some utility tricks to boost it up again. So a quiver that just adds +1d4 elemental damage to each shot is pretty fine to give him.Īll that said, while it’s mathematically the same level of improvement, varying element types feels stronger to players. So - adding +1d4 to damage improves a characters DPR by about the same amount as a +1 to hit and damage - the +1 hits slightly more often but the +1d4 does slightly more damage when it does hit, ending up at roughly the same spot. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators Keep Little Questions in the megathreadįull rules with additional explanations can be found here.Keep Problem Player talk in the megathread.External Links & Advertising are limited to active community members.Only three kinds of posts are allowed here: DMing Questions, Advice and tools. Please refrain from downvoting legitimate questions. We are not only for new DMs, but the bulk of the posts will no doubt be submitted by newer DMs. We welcome DMing questions, DMing advice or tools to help DMs old and new. The aim of this subreddit is to serve as a platform for learning to DM. If your DM is allowing for only 1 uncommon/2 common or 1 rare/2 uncommon, then that's going to limit what you can start with.Before Submitting a Question, Please Check our Rules Remove All Need Advice See Advice Only See Resources Only Join the Discord At 11th-level that jumps to 1 rare and 3 uncommon. The DMG suggests, for a high magic campaign, that PCs begin with only one uncommon item. The bracers of archery are uncommon, but that +2 longbow is rare. I'd double-check with the DM to see which kinds of magic items are available. Was thinking either the Boots of Elevnkind for silent walking and Advantage on Stealth Checks (my stealth is a 8, and with the 10 from Pass without a trace that's basically 18) or the Ring of Protection for a +1 to AC and Saving Throws (bringing my AC from 16 to 17) SO! my question is what item should i choose if the +12 is a bit OP for the one shot? Im going to see if the +12 is fine for the one shot or if they'd like me to bring it down and choose another magic item. With the +2 Bow my to hit is 12, without it's 10. I have the Bracers of Archery for a +2 dmg and +2 Longbow. I chose a Wood Elf Ranger of the Hunter type. And one of the people im playing with said that there setting up a one shot and for us to make a lvl 10 Character, and that we could have one or two magical items. ![]() I recently started to play D&D a little over two weeks ago. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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